Pls, respect Mandalore the Ultimate, the greatest Mandalorian of the Old Republic era AccoladesĬanderous Ordo believes that Mandalore and Revan are the only 2 people that can defeat him: 95% Hit chance, +99 to Damage), I think the Dual-Saber Critical Strike eventually wins, but this only provides fodder for victory in Internet arguments, rather than value in-game.Finally, after so long, another RT for a character that I personally love. But, with KotOR2's addition of the Critical Multiplier bonus, Power Attack holds its value throughout the game, especially with a weapon which has the Keen property. Power Attack's Damage bonus diminishes in value as other Damage Bonuses enhanced the weapon, obsoleting the Attack Type for the endgame of KotOR.In many cases, the Damage output from Dueling will beat the Damage output of either Dual Sabers or a Double-Bladed Lightsaber. Don't underestimate the value of the Attack bonus of Dueling, especially without access to the Superior Two-Weapon Fighting Feats (which only a Jedi Weapon Master or Sith Marauder can choose). Additionally, against enemies with high Defense, Attack bonuses will have a significantly greater impact than Damage bonuses.For Lightsabers (not Dual-Bladed), the Keen Property can increase Damage much more than a simple Damage bonus for Flurry and Power Attacks.For example, increasing the Critical Hit Multiplier with the Shien Form will have a greater value for a Critical Strike Attack (x2 to x3, +50%) than a Power Attack (x3 to x4, +33%), and adding attacks with the Juyo Form with have less impact on a Flurry Round (4 Attacks to 5) than another Attack type (3 Attacks to 4).You will increase your damage the most with significant changes to small values changing already-large values will yield with diminishing returns.Also, the spreadsheet does not account for the Critical Hit Attack Modifier from the Juyo Form.Ī couple of interesting outcomes and takeaways: The sheet only calculates for a single Attack, so you'd have to create additional columns to multiply by the number of Attacks per Round, and don't forget to input a different row for your Off-Hand weapon and add that total to your Main Hand weapon when calculating for Two-Weapon Fighting. To adjust for KotOR, you can enter a Lightsaber as a weapon with 2D8 for Damage (or 2D10 for a Dual-Bladed Saber, or 2D6 for a Short Saber). To assist in these calculations, I actually created a spreadsheet with a macro (custom script) for Neverwinter Nights, which uses the same base combat system as the KotOR games. You can almost calculate the output Damage with a simple formula, until you account for Damage Reduction (because Reduction greater than Damage will produce 0 Damage, not a negative value) with Damage Reduction, you have to perform binomial coefficient expansion.Massive Criticals (bonus Damage on a Critical Hit).See the above Critical Threat explanation this Modifier only applies for the Attack Roll after the Critical Threat Roll.If the Attack Roll Hits, then apply the Critical Damage.
An Off-Hand weapon adds one Attack with that weapon per Round.And again, for Two-Weapon fighting, the Attack values for each hand will probably differ.Double-Bladed: Main: Modifier * 1.5, Off-Hand: Modifier * 0.5.Two Weapons: Main: Modifier * 1, Off-Hand: Modifier * 0.5.The Strength Modifier affects the Melee Damage, but in different ways, always rounding down.Variables that affect the Damage-per-Round calculation: the answer may differ between high-Strength characters and high-Dexterity characters).Īdditionally, Star Wars: Knights of the Old Republic 2 altered both Flurry and Power Attack from KotOR, and with their tweaks, pleasantly surprised me with the balance across a myriad of parameters. Usually, the guides fail to accommodate for To-Hit chance, Critical Hits, or even variable effects (e.g. Most treatments of this topic conclude that Flurry has the highest Damage output, but oversimplify this question to arrive at the conclusion, even otherwise-great guides. As you may have guessed, the definitive answer is it depends.